Major update v2.0 is now available!
Full changelist (although in fact, almost the entire game was remake):
Graphic changes:
- Game graphics have been completely updated
- Completely redesigned character animations
- Updated characters and their styles
- Some minor characters have been changed
- Updated decorations on levels
- Added animations to some objects
- Fixed and improved lighting in levels
- Updated textures in the main menu
- Added shadows and improved graphics in the main menu
- Updated interface, buttons and character icons
- Updated game intro
- Fixed graphic errors
Sound changes:
- Completely updated music in levels and menus
- Added new soundtracks
- Replaced the sound of taking damage
- Fixed bugs related to music
- Replaced the music in the Easter egg game
Gameplay changes:
- Changed the angle and range of the character's camera
- Updated easter egg game
- Now instead of character classes their names are displayed
- Updated campaign completion screen
- Added new Easter eggs
- Removed squat animation
- Removed campaign "Halloween Quest"
- Removed character "Skeleton"
- Achievements for the "Halloween Quest" campaign have been removed.
- Fixed some bugs
It was a long journey, but I got it done and brought you this legendary update!
Thank you for still supporting the game :)
Files
Get Painted Legend
Painted Legend
Imagine that one day, all the worlds that you have created on paper - live.
Status | Released |
Author | Storyan teaM |
Genre | Platformer, Adventure |
Tags | Co-op, draw, Fantasy, knight, Multiplayer, notebook, painted-legend, splitscreen |
Comments
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Thank you for making the demo version available! I like the demo version so far, but I prefer to use the Arrow keys instead of AWSD (it should be made an option that you can choose what keys you want for movement, jump, attack, etc.)). I did not see any options for music/sounds volume and the music was a little quiet for me (good music gets me more engaged with a game). And you made this 2D game in CopperCube? Very impressive! I like the graphics and the water effects!
It's a little difficult to tell when I've hit an enemy/creature (I just slash like crazy til it falls). Maybe add a colored strike effect (flash?) or something?
If you're interested in expanding the music offerings (how many does this game have?), I've composed music for two people on Ambiera forums as well as for my own iOS game, Lava Crew, and my CopperCube game, "Luposian: Prelude to Creation".
I'll play this game again tomorrow and when I've finished it, I'll likely buy the full version. I think it's worth it! But please take my suggestions into consideration. I think it would improve game play and engagement for players.
Could you release a FREE demo version? Or maybe the 1st level or something? That's what I did with my game (Stage 1 is free), so people could get a feel of the game/storyline/character without having to pay anything first.
Hello!
Thank you for this request, i was upload a demo version :)